August 5, 2015

Thinking On

Naturally, a lot of discussion on the issues raised in and around my last post happened elsewhere on social media. Mostly Google+, as that site tends to have the largest gamer population1.

Because I don’t want it locked in a proprietary social network bubble, I’m going to revise and condense a lot of what I posted and what the discussion moved on to here.


  1. As well as some really ardent defenders.[^2] Despite posts auto-truncating, a random algorithm deciding which posts to display in the first place because gød forbid you’d want to see what the people you followed posted, a UI that’s slow in everything but Chrome[^3], and a page design that actively hates wide monitors.


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Freelancers, Incentives, and Shit Like That Yeah, I’ve been keeping up with Olivia Hill, Ryan Macklin, and Michelle Lyons on the current state of the industry for freelance game writers and
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No Silver Bullets A small but significant amount of commentary on the shitty situation for freelancers in the industry side of the TRPG industry is along the lines of