In Print

A list of everything I've written that's seen print. Where appropriate, the links go to DriveThruRPG's product page for the item in question.
Lore of the Forsaken
a supplement for Werewolf: The Forsaken. I contributed Chapter 3: Spirit Magic, covering the Gifts and rites available to Uratha.
Shadows of the UK
a supplement for the World of Darkness. I contributed Chapter 3: Storytelling, and the Forsaken and Pure characters in Chapter 4: Dramatis Personae.
The Rage
a supplement for Werewolf: The Forsaken. I contributed the section on Storm Lords in Chapter 1, six Gift lists, Merits and Flaws, and the Packs section of Chapter 2, including mechanics for Pack Tactics.
Æternal Legends
a roleplaying game of modern fantasy. The world is entirely my creation, and I worked with Malcolm Sheppard to tune the Ready2Run system to best suit the setting.
Tribes of the Moon
a supplement for Werewolf: The Forsaken. I contributed the chapter on Iron Masters.
Hunter: The Vigil
a World of Darkness game. I contributed the section on Professions in Chapter 2; sample equipment for Chapter 3, including Mental Equipment and rules for cobbling together innovative improvised weapons; and the Werewolf and Slasher writeups in Chapter 4.
Witch Finders
a supplement for Hunter: The Vigil. I contributed half the existing Conspiracy and Compact breakdowns and the Knights of Saint George for Chapter 2; additional Endowments, and Tactics in Chapter 3.
Slasher
a supplement for the World of Darkness and Hunter: The Vigil. I contributed the Hunt Club and Vanguard Serial Crimes Unit to Chapter 2; new Merits, Endowments, and the Teleinformatics Endowment to Chapter 3.
Spirit Slayers
a supplement for Hunter: The Vigil. I contributed Les Mystères, the Bear Lodge, and the Illuminated Brotherhood to Chapter 2, and the Claws and Teeth section to Chapter 3.
Horror Recognition Guide
a supplement for Hunter: The Vigil. I contributed three case studies: Emily Gillen, The Market, and Vivisection
Armory: Reloaded
a supplement for the World of Darkness. I contributed five Storied Weapons to Chapter 2
The House Always Wins
a SAS scene and character for Geist: The Sin-Eaters, released for free as promotional material for that game.
Geist: The Sin-Eaters
a World of Darkness game. I contributed Archetypes and Manifestations to Chapter 2 and Kerberoi to Chapter 4.
Night Horrors: Wolfsbane
a supplement for Werewolf: The Forsaken. I contributed Kat Brokensoul, Wandering Jack, and the town of Lonesome Forest.
Book of the Dead
a supplement for the World of Darkness and Geist: The Sin-Eaters. I contributed the entirety of Chapter 3, including new Ceremonies, Keys, Manifestations, Merits, and more.
Signs of the Moon
a supplement for Werewolf: The Forsaken. I contributed Chapter 3: Elodoth, including a mixture of setting material and new mechanics.
Mirrors
a supplement for the World of Darkness. I contributed the section on remixing Merits, the post-apocalyptic setting guide, and an essay for the appendix.
Maschine Zeit
a SF/horror roleplaying game. I contributed the organisation writeup for Independent Media/S.L. Clemins.
Forsaken Chronicler's Guide
a supplement for Werewolf: The Forsaken in four parts. I contributed two of the four sections in Part 4: The Emergent Beast and The Family.
EVE Online
a Massively Multiplayer Online game. I created ten Level 4 missions for the Gallente faction.
Touched by Darkness
a supplement for Æternal Legends covering the use of spooky creatures—vampires, werewolves, zombies, and necromancers. Includes rules for vampire and werewolf Legends. All my own work.
Glimpses of the Unknown
a supplement for the World of Darkness. I wrote the sections dealing with the core World of Darkness line, and Geist: The Sin-Eaters.
BLACK SEVEN
a compact, focused modern espionage roleplaying game.
The Werewolf Translation Guide
a supplement for Werewolf: The Apocalypse and Werewolf: The Forsaken. I wrote the whole thing.
ANIMUS
a genre pack for BLACK SEVEN, bringing stealth action to a Renaissance world of assassins and thieves.
God-Machine Chronicle Anthology
a collection of short stories that touch on the God-Machine Chronicle that runs through the World of Darkness. I contributed one story.
The God-Machine Chronicle
a supplement for the World of Darkness. I worked on the new mechanics, focusing on combat.
Werewolf: The Apocalypse 20th Anniversary Edition
a World of Darkness game. I contributed a range of sections, including character creation, trait descriptions, the Storyteller system core rules, dramatic systems, spirit rules, spirit antagonists, and totems.
Beyond
a two-page roleplaying game about existence after death. All my own work.
Tales of the Space Marines
a two-page roleplaying game about ultraviolent imperialists in space. All my own work.
Hunter's Hunted II
a supplement for Vampire: The Masquerade. I wrote the section on Project Twilight.
Changing Breeds
a supplement for Werewolf: The Apocalypse. My first book as developer for the line.
Reap the Whirlwind
a quickstart for Vampire: The Requiem, showcasing the rules from Blood & Smoke.
Vampire: The Requiem Second Edition
the second edition & chronicle book for Vampire: The Requiem. I wrote some of the new mechanics, including half the game rules and many Disciplines.
RAGE Across the World
a supplement for Werewolf: The Apocalypse. I developed the book.
Rites of Renown
a fiction anthology for Werewolf: The Apocalypse. I contributed a story.
The W20 Cookbook
a cookbook themed around the tribes of Werewolf: The Apocalypse. I wrote the whole thing.
Demon: The Descent
a World of Darkness game. Includes mechanics from the God-Machine Chronicle.
Flowers of Hell
a player's guide for Demon: The Descent. I worked on the new gadget rules.
Darkening Sky
a chronicle book for Dark Ages. I worked on the Werewolf chapter.
W20: Book of the Wyrm
a supplement for Werewolf: The Apocalypse. I'm developing.
Tribebook: White Howlers
a supplement for Werewolf: The Apocalypse. I'm developing.
W20 Umbra: The Velvet Shadow
a supplement for Werewolf: The Apocalypse. I'm developing.
Werewolf: The Forsaken Second Edition
the second edition & chronicle book for Werewolf: The Forsaken. I'm developing.
Unfinished
A game about ghosts in just 150 words.
Mage: The Awakening Second Edition
the second edition and chronicle book for Mage: The Awakening. I contributed the sections on Yantras and "broken" mages.
The Pack
a supplement for Werewolf: The Forsaken. I developed the whole thing.
Promethean: The Created Second Edition
the second edition & chronicle book for Promethean: The Created. I worked on on systems, Storytelling, and milestones.
W20: Shattered Dreams
a historical setting & chronicle book for Werewolf: The Apocalypse. I'm developing.
Chronicles of Darkness: Dark Eras Companion
the big book of historical settings for the Chronicles of Darkness. I worked on the Second Sight & Spiritualism chapter

Coming Soon

These items have been announced, but haven't yet been made available to order. Descriptions are left intentionally vague as changes during development may render this information incorrect.
Signs of Sorcery
a supplement for Mage: The Awakening. I contributed a range of expanded Yantras
Geist: The Sin-Eaters Second Edition
the second edition & chronicle book for Geist: The Sin-Eaters. I'm working on Sin-Eater mechanics and Haunts.
The Pentex Employee Indoctrination Handbook
an in-character artefact book for Werewolf: The Apocalypse. I'm developing.
W20: Changing Ways
the big book of being a werewolf for Werewolf: The Apocalypse. I'm developing.
Scion
a roleplaying game of high fantasy in a modern setting. I'm working on system design.
Trinity Continuum
a roleplaying game of modern action. I'm working on system design.
Apotheosis Drive X
a FATE powered mecha RPG. I contributed Guardians of Steel to the ADX Setting Anthology.
SHADOW
a genre pack for BLACK SEVEN, bringing monsters and fantastic creatures to the game of stealth action.
Spheres
a supplement for Æternal Legends covering the archetypal Spheres. I wrote the whole thing.
Through
a roleplaying game about existence after death, influenced by Apocalypse World, HeroQuest, and Wraith: The Oblivion.
 

One Response to Published Works

  1. […] with it. So I cheerfully link you to that scenario, and invite you to check out Stew’s other projects (I’m especially excited about […]

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