You all know I make games, right?[1] Not just for myself, but also for Onyx Path Publishing?[2]
OPP don’t just let me play in their sandbox, they gave me a corner of it as my own — I’m the madman line developer for […]
You might remember that my 2012 was pretty much defined by one book: Werewolf: The Apocalypse 20th Anniversary Edition. I put a hell of a lot of words into that book, and ended up developer for the resurrected Werewolf line.
It’s now available from DriveThruRPG in PDF and Print on Demand versions. The Kickstarter-exclusive […]
One thing that the Werewolf Translation Guide had running against it was the sheer size of both Apocalypse and Forsaken. Seriously, these are two really fucking huge games. Both games introduce an animistic spirit world into their respective World of Darkness, while also detailing the shapeshifting half-spirit protagonists and […]
The Werewolf Translation Guide had to focus on the werewolves at the heart of both Apocalypse and Forsaken, and didn’t have the space to talk about alternative shapeshifters. I know that the Fera of Apocalypse have a lot of fans (myself included), so I got permission to take the bare-bones conversion rules from the […]
In the time I’ve been quiet:
I’ve written and submitted the Werewolf Translation Guide for White Wolf. I’ve got some exciting news about Æternal Legends. I’ve got some more exciting news from White Wolf, which should see me writing for them until March on something that I’ve always wanted a crack at. I’m wrestling with […]
World of Darkness: Glimpses of the Unknown is out now!
If you need more of a kicker before rushing to download, that’s fair. Glimpses is a book of story seeds and ideas, some fully developed and some left to spark ideas in a Storyteller’s mind. It’s got material in there for all the World […]
About
Stew Wilson is a writer, game designer, computational demonologist, and mathematician.
This blog covers his professional writing and game design work.
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