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I’m working on a game. It’s a game about ghosts, but it isn’t set up to tell ghost stories. More of a “You died. What next?” setup, playing to the needs and desires of people after the most significant change they’ll ever encounter.
I’d originally been calling it Through the Ebon Gate. Unfortunately, I was […]
Stew Wilson is a writer, game designer, computational demonologist, and mathematician.
This blog covers his professional writing and game design work.
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