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@geeklordjedi asked me this over Twitter:
@digitalraven I had a question. When working on a RPG do you find it easier to work on the story side, or game mechanics?
— Jesse Burcar (@geeklordjedi) July 29, 2013
Naturally, I said I couldn’t fit the response into 140 […]
The fine people at FlamesRising.com gave me the chance to talk at some length about designing and publishing BLACK SEVEN. I say things like:
Likewise, video games operate on a primarily reactive level: the level and scenario is designed from the start, and it only changes in response to the player’s actions. In terms […]
About
Stew Wilson is a writer, game designer, computational demonologist, and mathematician.
This blog covers his professional writing and game design work.
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