The Deluxe W20 Changing Breeds Kickstarter is GO!
This is the first Werewolf book I’ve developed, and I’m psyched to see it out on Kickstarter!
Morning chapesses (and chaps) who are handsome and clever enough to follow this blog!
DriveThruRPG has a new featureette where one can set games as “pay what you want”. Since I like to think I’m a decent sort, I’ve enabled this for Æternal Legends — originally released in 2007, it’s the […]
You might remember that my 2012 was pretty much defined by one book: Werewolf: The Apocalypse 20th Anniversary Edition. I put a hell of a lot of words into that book, and ended up developer for the resurrected Werewolf line.
It’s now available from DriveThruRPG in PDF and Print on Demand versions. The Kickstarter-exclusive […]
Conpulsion was pretty damn fantastic. I got to meet a number of people who I’ve only known online up to now and really reconnect with the Scottish gaming scene. I’m fired up and ready to go. Nothing to do with drinking that much Red Bull, oh no.
One of the side effects of […]
Apotheosis Drive X is:
The first mecha RPG powered by Fate Core.
A high drama, high action game with a philosophical and humanist bent.
Using a system of “generations” to represent vast technological advances that come quicker and quicker each time.
Focused on epic mecha battles. This is not Fate: The Tactical Wargame.
And y’know […]
Oh, yeah. Busy as all fuck. That’s going to continue for the forseeable. I’ve got a couple of posts for here that I want to get out soon: the Thirteen Tribes Translated (another bit of DLC/cutting-room-floor material for the Werewolf Translation Guide) and the third part of Stealing SEVEN.
I’m busy on account of being […]
In other news, I should probably mention the White Wolf/Onyx Path release schedule for 2012-2013 is now up. It’s one of the best, most feature-packed schedules to come out so far, featuring everything from Exalted 3rd edition to Werewolf: The Apocalypse 20th Anniversary Edition to Demon.
You’ll be seeing a lot more about Werewolf20 from […]
The Werewolf Translation Guide is out! My longest piece for White Wolf for a while, and a chance to really get my teeth into both Werewolf games.
GO!
If you want to imagine the process of laying out an RPG, imagine hitting yourself in the nutsack (if you possess one) with a ball-peen hammer for several hours until you’re numb to the pain, then coming back to do it again six months later just as everything’s healed because you love it when your […]
Good evening, cheese weasels.
I’m not dead. I’ve been quiet here not because anything’s wrong but because it’s quite right: I’m working on a book for White Wolf, so don’t have time for much by way of blogging or working on my own games. Such is the life of a freelance writer.
About
Stew Wilson is a writer, game designer, computational demonologist, and mathematician.
This blog covers his professional writing and game design work.
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