I’ve had to think quite a bit about this post. Some of you may be aware that the tabletop gaming community has been having its own #metoo moment, starting with Mandy Morbid’s post here. I already thought that the subject of that post was a shithead. Her post was followed by others.
I believe […]
Originally prompted by some of the ideas thrown around on the SomethingAwful Traditional Games forum (registration possibly required), I’ve fallen in love with hacking John Harper’s Lasers & Feelings. It’s a very nice, very light system that’s I’m using as the basis for a rough sketch of an urban-fantasy game with possibly-obvious inspirations (currently a […]
As Rich Thomas revealed at GenCon, I stepped back as developer of Werewolf: The Forsaken and Werewolf: The Apocalypse developer at Onyx Path a year and a half ago.
I didn’t say anything at the time as I was finishing the books I’d started — W20: Changing Ways and the Pentex Employee Handbook — but I have not started work […]
As you may remember, I pledged that proceeds from my November and December sales would go to The Trevor Project, an American charity supporting LGBTQ youth. Because 2016 was a shitshow, and the results of the November election the icing on the cake.
Thing is, right now I’m on the long tail. My […]
2016 is a shit of a year. Life has got worse for a tremendous number of people.
If I can make it better, even in a small way, I shall do.
As such, all proceeds on Zero Point Information stuff at DriveThruRPG until the end of the year will go to to The […]
A cyberpunk roleplaying game about having the best stuff
This is very unapologetically 80’s cyberpunk — cybernetics rather than gene-tailoring and shit like that. All money is in Euro, and all numbers are written in European notation; one hundred thousand Euro is €100.000,00 but nobody cares about cents. Cash is good. Stuff is better. Meat […]
A footnote in yesterday’s post mentioned that one of the many reasons behind the razor-thin margins in the tradgames space is the stagnating price.
RPG books are ridiculously fucking cheap compared to books of similar production values in other areas. The price of the book has not risen in any significant proportion to […]
So let’s talk about an elephant in the room: if you want to get involved with new projects and new companies as a freelancer, you have to go to GenCon.
GenCon is the biggest tradgames convention. It is the only one, as far as most of the work goes. And if you don’t go, you […]
A small but significant amount of commentary on the shitty situation for freelancers in the industry side of the TRPG industry is along the lines of “Well, just run a Kickstarter or Patreon for the games you want to design”.
This is bad advice. Kickstarter and Patreon are not the tools to free writers from […]
Naturally, a lot of discussion on the issues raised in and around my last post happened elsewhere on social media. Mostly Google+, as that site tends to have the largest gamer population1.
Because I don’t want it locked in a proprietary social network bubble, I’m going to revise and condense a lot […]
About
Stew Wilson is a writer, game designer, computational demonologist, and mathematician.
This blog covers his professional writing and game design work.
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