- About Me
- Published Works
- Writing Samples
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So let’s talk about an elephant in the room: if you want to get involved with new projects and new companies as a freelancer, you have to go to GenCon.
GenCon is the biggest tradgames convention. It is the only one, as far as most of the work goes. And if you don’t go, you don’t exist.
I am a professional writer and game designer. As I may have mentioned, I have eleven years' experience as a professional game designer. That doesn’t count the years I spent beforehand doing fan-work and building up my skills, just the amount of time I’ve been paid for doing the job. I have a million and a half words in print. I have done work for publishers set up by people I’ve worked with at White Wolf/Onyx Path because they know my output even if they’ve not met me in person.
Yet to the wider industry, I don’t exist.
Thing is, I pretty much can’t go to GenCon. Getting there costs more than I make in the industry. It is a financial drain, and no amount of extra work that I’d pick up from being there would push that into the positive. I have other things going on that mean even if I could fund it from gaming work, it probably still won’t happen.
I have tried to get freelance work with people & publishers I haven’t worked with at White Wolf/Onyx Path. I have pointed to my list of publications, I’ve provided references, and I’ve provided writing samples of both published and first-draft work. In return, I’ve been treated like I’m a total n00b, like I’m trying to break in to the industry and don’t know how things really work. Patronised, patted on the head, or just ignored. Because how could someone be in the industry if you haven’t met them at GenCon?
This isn’t just true of freelancers looking to work for other publishers. It’s sometimes true for people in the same company — no matter how many referrals you have from other folks, not having that in-person connection puts you at a significant disadvantage. It’s also true for indie designers and publishers. Not having a presence at GenCon means your game — hell, you as a writer/designer/publisher — don’t exist.
The unstated requirement of GenCon attendance is an issue because it acts as a barrier to the free movement of labour in the industry. Free movement is beneficial to creatives because they get more work, they get more experience with new systems, and they are better-known by people who buy games which in turn means that if they do want to go it alone they have a built-in fan base that people stuck working for one or two publishers don’t have. GenCon creates two classes of RPG pros. Those who have free movement, and those who don’t. In order to be a healthy place to work, the industry needs to do a hell of a lot better.
For people who can go, GenCon is great. For those of us who can’t, it poisons the industry and wider community against us.
Stew Wilson is a writer, game designer, computational demonologist, and mathematician.
This blog covers his professional writing and game design work.
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