Do you like BLACK SEVEN? Do you like games like Assassin’s Creed, Prince of Persia, or the Thief series? They’re the main influences behind ANIMUS, the first genre pack for BLACK SEVEN, which brings stealth-action gaming to the warring cities of Renaissance Italy, replete with moss arrows, throwing-knives, and spring-loaded wrist-blades. It’s also got optional [...]
The Werewolf Translation Guide had to focus on the werewolves at the heart of both Apocalypse and Forsaken, and didn’t have the space to talk about alternative shapeshifters. I know that the Fera of Apocalypse have a lot of fans (myself included), so I got permission to take the bare-bones conversion rules from the [...]
This sketch was delayed when I realised that the one preceeding it hinged around a fundamentally bad design choice. Which was a bit of a kick in the knackers, really. But that’s done now. On with the show!
Elevator Pitch
A game of modern magic riffing off the typical “occult underground” where characters are second-stringers [...]
Mass Effecting the Thousand Suns is my hack of James Maliszewski’s Thousand Suns RPG—my go-to game for all manner of traditional SF roleplaying when I’m in a mood for something other than Trinity—to tackle one of the most gameable science fiction universes of recent years. Yes, I am [...]
As part of moving Æternal Legends from Mob United Media to Zero Point Information, we’ve had to do some re-arrangement of products at our various storefronts.
ZPI is now on Lulu. If you’re after a print copy of Æternal Legends, you can get it. If you want a PDF of [...]
Some things are simply commercially unviable. This sketch is one of those things: my dream of a print version of BLACK SEVEN
Elevator Pitch
BLACK SEVEN is awesome. But wouldn’t it be more awesome in print? Not as a boxed set, but a manilla envelope containing all you need to [...]
I’ve wanted to write New Æon for a while. It’s a chance to cut loose on my own SF game, the sort of opportunity that I won’t get short of the good people of White Wolf cutting loose and giving Ian Watson and I the chance to reinvent Trinity. Since that ain’t going to happen
As Malcolm says, he’s giving Æternal Legends to me. Which is a bit of a weird thing to say, because it’s a creator-owned game. But he created the system it runs on, he developed the book and did all the necessary work [...]
In the time I’ve been quiet:
I’ve written and submitted the Werewolf Translation Guide for White Wolf. I’ve got some exciting news about Æternal Legends. I’ve got some more exciting news from White Wolf, which should see me writing for them until March on something that I’ve always wanted a crack at. I’m wrestling with [...]
The fine people at FlamesRising.com gave me the chance to talk at some length about designing and publishing BLACK SEVEN. I say things like:
Likewise, video games operate on a primarily reactive level: the level and scenario is designed from the start, and it only changes in response to the player’s actions. In terms [...]
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